The Crop of Westeros

A fan rewrite of “The Rains of Castamere” from Game of Thrones, from a perspective further down the timeline than the show.

And who are you, the smallfolk said,
that we must pay this price?
Only a flame or dragon flight
Could have so deep a vice.

A land beset by winter’s grasp
Will grow again in spring
But lords and gods reap harvest wide
And leave the land barren.
And so we bleed, and so we bleed,
The folk of Westeros

But land grows thick with lordly bones
And soon we’ll have revenge
Yes land grows thick with lordly bones
And soon we’ll have revenge

Played 29 times

Audio Experiment Pt 2

Played 9 times

Audio Experiment

Giga Bites Cafe 3.0 Wall o’ Games

This place got game for dayzz. Took this video at the soft opening and wanted to set it to “Chariots of Fire” so desperately, but unfortunately that’s copyrighted!

Dramatic audio courtesy of Garage Band loops, specifically (in order of appearance) the loops “Dogma”, “Farewell”, “Soaring”, and “Pursuit”

Check this place out if you’re in the Marietta/Atlanta Georgia area! http://www.giga-bitescafe.com/index.php

Little bit of messing around, uploaded for public sketchbook purposes.

Not Dead

Only dreaming. Just a lot of stuff on the ol’ plate. I’m getting up to speed on a few projects, including the next playtest packet for the Quicksilver Engine.

Keep your eyes peeled.

The Quicksilver Engine: Official Development Blog 2.5

So Round 1 of the Playtest is well under way! I’d just like to post here with a couple announcements for the game going forward:


  1. Switching from d100 to d20
    I’ve been planning to do this for a while, and the playtests so far have reinforced it. This should help reduce the amount of math involved without changing anything mechanically.

  2. Diceless Variant
    I’m ready to start putting the diceless variant of the game into play now that I have a solid handle on the math. This system will replace the dice with a wagering system similar to a blind auction.

     At it’s most basic, it’ll work like this: when an Action is opposed (i.e. when the Heroes attack the Villain, or a Creature is between the Hero and a completing a Quest), each side will wager Energy/Threat instead of boosting like normal. Highest bidder wins, but no matter what the bids are lost.

    This system is similar to the one in the Game of Thrones Board Game when bidding for the Iron Throne. I can’t go in to too much depth right now as to how this works with all the other elements of the game, but it should change the game to feel more strategic without losing the unpredictability that dice add to keep the game fun.

So that’s basically it for now. No new graphics to show. Keep checking this blog for updates; I have a big piece of news that should be ready come March 15th.

With Apologies

So it looks like the playtest got held up in email limbo and I just now found out. Sorry! The email is sent now. I’ll be bundling a few things up and sending it out to all you patient playtesters as an apology for the tardiness.

Playtest Releases at 12 AM EST

So this is the final day to sign up for the first playtest! If you haven’t signed up and would like to participate in the growth of a print & play RPG/Board Game fusion, click here. For those that have signed up, the playtest will be in your email inbox at 12 AM EST.

First person to take a picture of themselves playing the game and post it on twitter or here will get a special super sekrit bonus for participating in the playtest. If you tweet the pic, just remember to include @QsEngine in the tweet.

New Logo for the Quicksilver Engine

I had some extra time to mess around with the logo and make it a little more clean. Whatcha think?

image


Edit: Also here’s the full text version of the title:

image

and the redesign of the Forging Quicksilver title: