The Quicksilver Engine: Official Development Blog 2.5
So Round 1 of the Playtest is well under way! I’d just like to post here with a couple announcements for the game going forward:
- Switching from d100 to d20
I’ve been planning to do this for a while, and the playtests so far have reinforced it. This should help reduce the amount of math involved without changing anything mechanically.
- Diceless Variant
I’m ready to start putting the diceless variant of the game into play now that I have a solid handle on the math. This system will replace the dice with a wagering system similar to a blind auction.
At it’s most basic, it’ll work like this: when an Action is opposed (i.e. when the Heroes attack the Villain, or a Creature is between the Hero and a completing a Quest), each side will wager Energy/Threat instead of boosting like normal. Highest bidder wins, but no matter what the bids are lost.
This system is similar to the one in the Game of Thrones Board Game when bidding for the Iron Throne. I can’t go in to too much depth right now as to how this works with all the other elements of the game, but it should change the game to feel more strategic without losing the unpredictability that dice add to keep the game fun.
So that’s basically it for now. No new graphics to show. Keep checking this blog for updates; I have a big piece of news that should be ready come March 15th.